Adding Subcommands¶
Making new subcommands¶
Then create a new class SomeCommand.java
and make it extend SubCommand
. Implement all the neccessary methods your IDE asks for. It should look something like this:
import io.github.scaredsplugins.subcommandlib.api.command.SubCommand;
import org.bukkit.entity.Player;
import java.util.List;
public class ExampleCommand extends SubCommand {
@Override
public String getName() {
return "example";
}
@Override
public String getDescription() {
return "This is an example!";
}
@Override
public String getSyntax() {
return "/exampleplugin example <your-provided-subcommand-arguments>";
}
@Override
public void perform(Player player, String[] strings) {
player.sendMessage("This is an example!")
}
@Override
public List<String> getSubcommandArguments(Player player, String[] strings) {
return null;
}
}
getSubcommandArguments(Player, player, String[] strings)
is List.of()
. If you don't plan on adding arguments for the subcommands, let getSubcommandArguments(Player, player, String[] strings)
return null
.
- The
getName()
should return a string containing the name of your *****subcommand*** - The
getDescription()
is the description of the command that will appear when doing /help - The
getSyntax()
method is what you get sent in chat when entering the command wrong or when doing /help. Generally: How the command should be used. - The
perform()
method is what will be executed when the subcommand is run. For example:/example reload
reloads theexample
plugin configs.